In the wake of a vision of global harmony courtesy of Pokémon Go, it's beyond doubt that the creature-catching series is about as ubiquitous video games around. The iconic Pikachu is just as identifiable as Disney's mascot, if not more so. The persistent excitement around trading card values ensures near-daily Pokémon news stories. You'd be difficult to find a Pokémon game that failed to move at least a couple million units. Even, fan-made Pokémon games go viral every year.
Yet in spite of that ubiquity and popularity, there are still Pokémon games that are totally overlooked. These are titles that failed to receive their proper due, or were buried by the hype of the core series. These are Pokémon games stuck on doomed consoles or services, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they had received sequels or contemporary re-releases. Considering these factors, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Chill Precursor
Too many Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the ordinary aspects that would come with living with a pet. Admittedly, there are small features like these in modern games—you can pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch said Ranch was a bad if not outright hideous game. I'm not here to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.
Ranch came out long before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the proliferation of idle games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream focused on broadcasting the game 24/7. The individual who runs the channel states that, after almost twenty years of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Did you know that Pokemon once had an licensed board game with action figures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
These questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.
With dozens of mainline entries and spin-offs, it's probable that I didn't mention that particular Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu